Notes on the Divine Building


So – We need gods foe the cleric classes, and Gods for the people.

  1. Nature – for the druid types.
  2. Rangers? (or do we want them separate?)
  3. Magic – if I read the players correctly
  4. something Dark or Evil to rail against
  5. Monks could use a Profit system. 
  6. barbarians? Animism, shaman, Mysticism, or something primitive?
  7. Luck
  8. Music - bards?


Gods for normal populace:

Banker god 

Seafaring

Messages

Love

Beggar deities

Brewings

Crossroads

Ideas

A god who is a ghost

the sleeping snow (how ominous)

patron of midnight



MAGIC SPELL NOTE:

   Druids, Sorcerers and Warlocks need a divine font.  They learn magic by communing with their divine.  Having a religion that is pointed at these classes makes sense.  

   Rangers, Bards and Paladins are trained and more mage-like in their spells.  They need a font of mortal / manifested font of knowledge to learn their spells (and abilities?) from.






Ranks of God

Demigods – often offspring of gods

Lesser Gods

Greater Gods

Forces – do not require worship – they just are. Often intersect with Domains:


Concepts

Seasons - Spring (renewal), Summer (growth/reflection), Fall (bounty/changes), Winter (wisdom, decline).

Sun worship – to make sure the sun will continue to rise

Weather / Storms


Domains

This is a list of basic concepts presented as a springboard.

Air

Good

Metal

Spirit / soul

Animal / Beastial

Healing

Music

sun / stars / moon

Balance

Hope

Nature

Time

Chaos

Ice

Plants / Forest / Mushrooms

Travel

Darkness / Night

Knowledge / Secrets / Memory

Protection

Trickery

Death

Law / Matter

Rebirth / Renewal

Truth

Destruction

Life

Reflection / meditation/knowledge

Undead

Earth

Light

Revenge / wrath / renewal

War / Fighting / Strife

Evil

Love / Sex / joy

Seasons 

Water / Sea

Exploration / Curiosity

Luck / Fate

Science

Wealth / Money

Fate / Destiny / Prophecy

Madness / crazy

Strength / Dex / Wis


Fire

Magic / Arcane

Storm / Tempest

Justice / Tyranny

      - highlighted entries are Forces


Terms




Established Gods:

   These are the ones in 'active' use.  There are more - just these are more active in our stories


Dreams – prophecy, joy

Elements – polytheism – if you worship one, you have a belief in the others. One is called to be your personal deity. Air, Earth, Fire, Ice and Water

Necropolis – memory, undead

Nightmares – stormy, reflections

Secrets - knowledge

Stam, agriculture – nature, growing

Swabash, Adventure - exploration, discovery,

Undead - undead



   There is an opportunity to make gods that might fill the same kind of function.  There could be different kinds of Death gods.  More than one Dragon God of Magic....

   We have lost the Gate Keepers/ knowledge gods all together.




Forces and Gods

   Just so players know:






Mythology

   Now that we have outlined the needs of the divine – Need to build the backgrounds. Like Secrets, Dreams & Nightmares, and Fire all have a myth past that pulls together.  It's the same pantheon - the same myth.

   It's possible to build more than one panthoen.  A Tivalera myth.  A Jira myth.  It's possible that these gods would 'over-lap' (much like Greek and Roman gods).


Lastly, we need to put their worship structure in place.  I mention this as a springboard that might generate the idea for the God.  A ritual day of getting drunk would lead to a god like Dionysus