Language


Languages

Each race is given at least one language that they can speak. Maybe more.

Most everyone can speak common. If you are on the Eldland, and you speak Eldland common - for the most part - you can make yourself understood. But go somewhere else, and you might have trouble understanding.

There are all sorts of new continents that have come into play - language can be important. Jiran Common is not the same as Eldland Common.

If you want to learn other languages, then you need time and a teacher. I figure that learning a language doesn't mean you speak it completely fluently - but there would be various levels that you could build to. Depends on how much you dedicate to learning it - and how much you can practice it.

Uniting landmass languages:

Common - Tivalera

Common - United Isle

North, East, and South Jira

Merchant cant of Jira

Malcovian desert - which is cast driven Stonetalk: Low, Merchant, Lordly

Northern and Southern Alderly

Xinjian

Color Language - Halouakanowa

Tri

Underwater Common

Diverse languages:

Jira has a bunch of languages - some of which overlap and others don't. A lot of their war torn history tended to build diversity in their kingdom/region languages - as a way to know who was the enemy.

Tivalera has a bunch of languages. Many of the populace have a few words of Tivaleran elvin, and if you are skilled in language shifts - you could make yourself understood by going that route.

Race Languages: Sometimes mouths and intelligence just doesn't tend to help a race of people/monsters. Sometimes it's a mark of regions and their isolation. Pride and history vi with laziness and habbit. There are a number of languages that are for specific races - Orcish, Xinji Orcish, Darkspeak (demons), Black Zintirny Elvin, and so many more.

Your characters will run into things that do not speak your language.